This is a small strategy game where you defend a city at night against an army of enemies. You place workers to gather resources. This helps you build training facilities to recruit and train units individually.

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How to Play

It's best to start by playing the tutorial, as it should explain all the mechanics. You mainly play using the mouse via the UI and move the camera with WASD.

Defend your city over 15 nights.

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Worker Management

You always start with 5 workers. At dawn you can send workers to the farm to gather food, to the forest to collect wood, or to the mine to gather gold.

At night, you will be attacked, and buildings can be damaged, reducing their output. The next day, you can reassign your workers. Buy more workers with food.


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Army Management:

If you have workers that aren't assigned to a resource, you can recruit them on an open space. They will go out every night to fight enemies in front of the city. Each unit can receive two types of training.

To train them, you need to build a barracks for melee training, an shooting range for ranged training, and a support camp for support skills. Each combination of training results in a unique unit.

You need wood to build and upgrade training facilities in order to gain more training options. Gold allows fallen units to respawn, so they can continue fighting for you.



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Controls

Keys and buttons Effect
W/A/S/D
Move Camera to the left and to the right
Double Click A/D
Move camera instant to the left or right edge
F and GSpeed Down and Speed up game (3x)
SpacePause and upause the game
Left ClickTo use the UI
Mouse WheelAdds or removes worker from a resource without opening the ui of that building.
F1
Menu (like ESC, but Escape is needed for itch)


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Credits

GameDesing and Programming by myself.

I used the following assets:

Environment: Tiny Tales Overworld by Mega Tiles
UI: Pocken Inventory Series by HumblePixel
Units: Fantasy Characters by ismartal
Music: Game Music Treasury: Vol. II from John Leonard French
SFX: Universal Sound FX from Imphenzia

I own the rights to use them.

Development log

Comments

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(+1)

Could you ensure that the "Start the Day" button is not obstructed by the day/night cycle icon?

Additionally, I would like to have access to the damage, defense, health, and speed statistics of any unit that I am about to create or have already created.

Thanks for the feedback. Can you tell me what screen resolution you're playing with? I guess I should test it with different resolutions anyway.
I'll add the thing with the stats to the current to-do list, it'll be included in the next update.

(+1)

2560x1600