Noba - New Flow (v0.5)
NOBA ยป Devlog
๐ ๏ธ Changelog Noba v0.5
๐ฎ New Game Mechanics
๐ New Flow
- Days now represent turns, removing time pressure in the morning.
- In the morning, you assign your workers.
- During the day, attack points become visible.
- The night still features three phases where enemies do attack.
- At the end of the day, you receive resources from assigned workers and a new day begins.
๐ Action Restrictions by Daytime
As the day progresses, your actions become more limited:
- DAWN: Everything is possible
- DAY: Workers can no longer be assigned
- NOON: You can no longer construct or upgrade buildings, or hire workers
- NIGHT: Unit training is disabled
- MIDNIGHT: Unit recruitment is disabled
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๐ฅ๏ธ UI Improvements & Quality of Life
- Tooltips added for icon-only buttons ๐
- Press `Space` to pause the game; press again to resume โธ๏ธโถ๏ธ
- Updated UI layout for improved clarity and control
---
๐ฎ Next Steps
- Integrate rogue-lite mechanics for more replayability
- Not all buildings will be available from the start
- At the end of each day, choose between **new buildings** or **other rewards** ๐๏ธ๐
NOBA
Build your town, place worker and train units to defend it.
Status | Released |
Author | CodingCoon |
Genre | Strategy |
Tags | 2D, auto-battler, City Builder, Medieval, Pixel Art, Singleplayer, Tactical, Tower Defense, worker-placement |
Languages | English |
Accessibility | Interactive tutorial |
More posts
- Noba - Weapons, Armor, Shields (v0.4)63 days ago
- NOBA - City Growth Mechanic (v0.3)Jan 13, 2025
- Army Mechanic (v0.2)Nov 25, 2024
- First prototype of NobaOct 25, 2024
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